| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
Some of the most powerful and experienced Marauders choose not to take on the responsibilities of being a Marauder Lord, and instead choose to be the first to land and plunge into battle. They wield a torch in battle, and, as a symbol of their status in Marauder society, are always given the right to burn away the first civilized building during raids. Their strength and fury in battle is a constant source of tales throughtout the land, and even the most skilled warriors can not stand in their way for long.
| Advances from: | Pillager |
|---|---|
| Advances to: | |
| Cost: | 90 |
| HP: | 62 |
| Movement: | 6 |
| XP: | 100 |
| Level: | 3 |
| Alignment: | chaotic |
| ID | Marauder Scorcher |
| Abilities: |
![]() | sword blade | 12 - 4 melee | |
![]() | torch fire | 15 - 2 melee |
| Resistances: | |
|---|---|
| blade | 10% |
| pierce | -10% |
| impact | -10% |
| fire | 0% |
| cold | 20% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 1 | 20% |
| Coastal Reef | - | 100% |
| Deep Water | 100 | 20% |
| Flat | 1 | 40% |
| Forest | 1 | 50% |
| Frozen | 2 | 50% |
| Hills | 1 | 60% |
| Impassable | 100 | 100% |
| Mountains | 2 | 60% |
| Mushroom Grove | 3 | 30% |
| Sand | 1 | 40% |
| Shallow Water | 2 | 30% |
| Swamp | 3 | 30% |
| Unwalkable | 100 | 100% |